Downloads in the background
The next campaign downloads while the current one keeps playing, and the screen switches over only once it has everything it needs.
Nayto
Create, schedule, deploy, and manage experiences across every screen.
One place to create content, publish to screens, and check playback.
Your next screen experience
A clear path from content in your browser to experiences in your spaces.
Upload an image or build a reusable carousel, scene, or program.
From a simple welcome screen to a multi-zone experience
Choose eligible screens, review the content and targets, then publish.
A clear review before content reaches your screens
Inspect preparation, readiness, and what each player reports playing.
Connection and playback shown as separate observations
What you can do
Start with a single screen. Organize, compose, and schedule as your experience grows.
Create an organization and locations.
Invite your team and give each person the locations they look after.
Pair a screen running the Nayto Player.
Upload images, video and audio.
Build carousels of images and video.
Compose responsive multi-zone layouts.
Create reusable scenes with an optional soundtrack, sequence them in programs, or Quick Publish one visual content block.
Run a campaign as a continuous loop, a day cycle, on calendar dates, or in time slots.
Choose the screens a campaign plays on, and never give one screen two campaigns.
Follow each screen’s downloads, playback, and health.
Troubleshoot screens remotely.
Digital signage is one use of this, not the product. The same platform runs digital displays, interactive touchscreens, education, hospitality, fitness, retail, restaurants, kiosks, and events.
Why this platform
Downloading ahead, playing offline, and saying what is wrong matter more than a playlist alone. They happen on the screen itself, and they are why a screen in a back room keeps running.
The next campaign downloads while the current one keeps playing, and the screen switches over only once it has everything it needs.
A screen checks every file it downloads before it says it is ready. A damaged file shows in the console as the reason, not as a blank screen.
What is playing now and what plays next are never cleared from a screen’s storage, and a campaign goes only to a screen with room for it.
A screen keeps playing its campaign when the internet drops. When it is back, the screen reconnects, reports what happened, and catches up.
Connection, clock and time zone, storage, player version, and download and playback errors, on each screen’s own page in the console.
The proof
This is the single thing the platform is built to do, stated as one sentence.
Connect a screen, create content or Quick Publish it, play it continuously or on a schedule, download the next campaign without interrupting what is playing, and check from anywhere that it is running.