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Nayto

Nayto

The platform for connected physical experiences.

Create, schedule, deploy, and manage experiences across every screen.

One place to create content, publish to screens, and check playback.

Gallery screens2 connected
North gallery · Exhibition

A new perspective.

Discover the collection. Level 02.

ContentGallery welcome
Screens2 selected
CampaignContinuous loop
Player reports playbackScreen details
Illustrative product preview, with sample content and screen status

Your next screen experience

Create. Publish. Verify.

A clear path from content in your browser to experiences in your spaces.

  1. 01

    Create

    Upload an image or build a reusable carousel, scene, or program.

    From a simple welcome screen to a multi-zone experience

  2. 02

    Publish

    Choose eligible screens, review the content and targets, then publish.

    A clear review before content reaches your screens

  3. 03

    Verify

    Inspect preparation, readiness, and what each player reports playing.

    Connection and playback shown as separate observations

What you can do

From an empty account to a screen that is playing.

Start with a single screen. Organize, compose, and schedule as your experience grows.

  1. 01

    Organizations

    Create an organization and locations.

  2. 02

    Access

    Invite your team and give each person the locations they look after.

  3. 03

    Pairing

    Pair a screen running the Nayto Player.

  4. 04

    Assets

    Upload images, video and audio.

  5. 05

    Carousels

    Build carousels of images and video.

  6. 06

    Layouts

    Compose responsive multi-zone layouts.

  7. 07

    Scenes and programs

    Create reusable scenes with an optional soundtrack, sequence them in programs, or Quick Publish one visual content block.

  8. 08

    Campaigns

    Run a campaign as a continuous loop, a day cycle, on calendar dates, or in time slots.

  9. 09

    Targeting

    Choose the screens a campaign plays on, and never give one screen two campaigns.

  10. 10

    Monitoring

    Follow each screen’s downloads, playback, and health.

  11. 11

    Troubleshooting

    Troubleshoot screens remotely.

Digital signage is one use of this, not the product. The same platform runs digital displays, interactive touchscreens, education, hospitality, fitness, retail, restaurants, kiosks, and events.

Why this platform

Playback that survives the network.

Downloading ahead, playing offline, and saying what is wrong matter more than a playlist alone. They happen on the screen itself, and they are why a screen in a back room keeps running.

Downloads in the background

The next campaign downloads while the current one keeps playing, and the screen switches over only once it has everything it needs.

Every file checked

A screen checks every file it downloads before it says it is ready. A damaged file shows in the console as the reason, not as a blank screen.

Room kept for what plays

What is playing now and what plays next are never cleared from a screen’s storage, and a campaign goes only to a screen with room for it.

Playback through network loss

A screen keeps playing its campaign when the internet drops. When it is back, the screen reconnects, reports what happened, and catches up.

Diagnostics

Connection, clock and time zone, storage, player version, and download and playback errors, on each screen’s own page in the console.

The proof

One outcome, end to end.

This is the single thing the platform is built to do, stated as one sentence.

Connect a screen, create content or Quick Publish it, play it continuously or on a schedule, download the next campaign without interrupting what is playing, and check from anywhere that it is running.